Oddly the pointer call a location in ram that is constantly counting up till it hits 0F then goes back to 00 and 01 is your characters pointer but like I said it wasn't useful at all. Secret of mana 2 cheats game genie.
- Prototype Cheat Codes Xbox
- Sonic 3 Prototype Cheats
- Prototype Cheat Table
- Prototype Cheats Ps3
- Prototype 2 Cheats Pc
Map: Collectable and Event Locations
That game would have been great if it didn't suck. Also, I say that Timesplitters did cheats right. Big Heads and Human Gun Sounds FTW. There should be a monument devoted to the awesomeness that is Timesplitters! In games 2 and 3, I beat every challenge, completed each game 100%, just so I could use/have those epic cheats! Prototype Cheats. This free-roaming gore-a-thon has a super-powered monster man running around NYC cutting folks to ribbons. If we need to tell you any more to convince you it's awesome, then you.
Corey Feldman InterviewReviewCheat modeAt the main menu, select the 'Extras' option, then choose the 'Cheats' selection. Enter one of the following codes to activate the corresponding cheat function. If you entered the code correctly, a message will appear.
- Body Surf ability
Enter Right(2), Left, Down, Up(3), Down as a code to unlock the Body Surf ability.
Successfully complete Story mode. You can now replay Story mode with all powers and upgrades previously unlocked. Note: New Game+ mode is only unlocked for the difficulty that you have completed (and any lower difficulty).
Starting a New Game+ on a different difficultyAfter unlocking the New Game+ option for the Easy or Normal difficulty, it is possible to start a New Game+ on a difficulty that it has not yet been unlocked for. To do this, under New Game+, select Easy+ or Normal+, whichever is applicable. Instead of saving as prompted, back out of the selection. Then, select a difficulty for which the New Game+ has not yet been unlocked. Save the data when prompted to begin the game. You will now begin the game with New Game+ status, without having unlocked it for the corresponding difficulty.
Platinum eventsGet a 'Gold' rank in all events to unlock the Platinum events. Note: This may also unlock some Radical events.
Hard modeSuccessfully complete the game on the Normal difficulty to unlock the Hard difficulty.
Easy experienceAn easy way to get experience points is to get a helicopter, preferably without alarm. Go to any Infected area, and search for water towers containing Hunters. These are easily found by going to the area where the crows are circling. This indicates where an Infected water tower is located. Lock on to it, and blow it up with a rocket. It should only take one rocket with a direct hit. You will get 8,000 experience points per water tower. With 200 rockets in an attack helicopter, you can get 1,600,000 total experience points. Then using the machine gun, you can destroy forty more water towers. You can then use the remaining homing missiles to blow up a hive for more points. Get another helicopter, and repeat the process. The water towers will respawn after a short period of time.
Play the mission where you have to steal a helicopter to find the right Hunter. You are told to go fly over the Infected area and scan the Infected water towers for a suitable enemy type. Instead of doing that, fly to the Infected area, and start shooting the Infected water towers that are around all Infected areas. You get approximately 8,000 experience points for each. As long as you properly hijack the helicopter and no one suspects you as an enemy, no one will attack you while you do this. One water tower requires one missile. Make sure to steady it so you do not waste missiles. One flythrough with the helicopter can get you 1,192,000 experience points, assuming you can find one water tower per missile. You can get even more than that if you use your machine gun. After getting about 500,000 experience points, crash the helicopter, and repeat the process again from the checkpoint.
Note: This trick requires the ability to hijack helicopters and have Infected Vision, obtained later in the game. Hijack a helicopter, then activate Infected Vision. Look for the bright orange water towers scattered throughout the city, primarily in the Infected areas. Shoot them with the helicopter's weapons. For each water tower destroyed, you will get 10,000 experience points, which are important this far in the game. Note: Water towers respawn continuously for unlimited experience points.
Finding Infected water towersSquawking crows usually circle the Infected water towers, making them easier to find.
Better landingsWhen jumping, use a dash just before landing. If timed correctly and if the drop was not too great, you should land at near full speed.
Helicopter jumpingThis trick requires the ability to hijack helicopters and Jump Kick so that you can fly towards the helicopter. You can also use the Whipfist's Grab upgrade to latch onto an enemy helicopter. Double Jump can also be useful. To start, jump up, and Jump Kick or use the Whipfist Grab to latch onto the first helicopter. Do the button event to kill the pilot. Fly up as high as possible, and look for the next target. Make sure to use the Lock On ability. Jump out of the current helicopter, and Jump Kick towards the next helicopter. You can keep doing this as long as there are helicopters. If you fall, quickly use the Whipfist Grab. Note: This can be very challenging, but if done successfully you can attack numerous helicopters without ever touching the ground.
Get the latest Super Dragon Ball Z cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and more for PlayStation 2 (PS2). CheatCodes.com has all you need to win every game you play! Cheat game gta dragon ball ps2. The first thing to do is to be playing as goku (not ss or ss4) and be fighting a tall enemy. Now tap B twice to punch the enemy and jump and hold the jump button. And now while jumping up keep. . Cheats were not officially released by Rockstar Games. They were discovered by edisoncarter from GTA Forums by wiring the PS2 controller up to the PC's parallel port and trying numerous combinations at high speed. Needless to say, this is not recommended for people to try at home, since it also requires special software to make this work.
Defeating the Time Square BossThis Boss battle may seem hard, but it can actually be easy. Long before the battle, purchase all upgrades that allow you to do +3 Devastator attacks, upon max health. It is also recommended you get all upgrades possible through the 'Consume' option. The Boss is massive. Notice that under her health bar are other bars. These are the Boss' stabilizers, making her vulnerable only after you have severed them. At the beginning of the battle she will do a scream attack. Be careful. Scale up a building or whatever else you can. It is very easy to avoid. You will also have Hunters and Infected chasing you. Use the full body armor and claws/blade. Max out your health by running around and consuming. It is easy, and the only issues you might have are Hunters, but with the upgrades one hunter can nearly boost your health to max, allowing for maximum Devastator attacks. This is one of the first Devastator attacks you learn. Scale a building, boost over to her, fall, and initiate the attack. You will quickly see the Boss' stabilizers are being damaged. Note: Every round the stabilizers' health will increase, meaning that you have to follow the tactics in the same way, and it will just take slightly longer. Strike her with the Devastator. You should have a chance for more, unless she does multiple attacks (green orbs that track you, spitting concrete, and screaming). The armor reduces the amount of damage inflicted, allowing you enough time in-between attacks to initiate the Devastator again. Once the stabilizers are destroyed, she will fall, and you can attack normally. She will then retreat (leaving you plenty of red health orbs to consume) before shooting out of the ground again, with more stabilizer health and 'backup'. Ignore the backup. This tactic works nicely, but if you get low on health, run away from her view, and keep consuming. After she falls a total of three times, you will have defeated her.
Defeating the final BossQuickly switch to Armor and Blade after the cutscene ends. Having Infected Vision will help. Stay away from the Boss until he starts to jump. After he lands, attack him with an Air Blade Slash. He will become stunned after a few good hits. Grab him and repeatedly punch. If you are taken down to critical level, use a Devastator move to stun him.
Experience points for OrbsThe experience points awarded for each Orb picked up is based on how many Orbs have already been collected.
Hint Orbs
- 1: 5,000 each
- 10: 7,500 each (and 10,000 bonus)
- 15: 12,500 each (and 25,000 bonus)
- 35: 15,000 each (and 50,000 bonus)
Landmark Orbs
- 1: 2,600 each
- 10: 5,000 each (and 10,000 bonus)
- 25: 9,750 each (and 25,000 bonus)
- 100: 15,000 each (and 50,000 bonus)
- 125: 17, 250 each (and 60,000 bonus)
- 150: 20,000 each (and 70,000 bonus)
Prototype Cheat Codes Xbox
Central Park
East Harlem
Upper East Side
Upper West Side
West Harlem
Please report any issues on Discord.
Sonic 3 Prototype Cheats
This page details one or more prototype versions of Sonic the Hedgehog 2 (Sega Master System, Game Gear).
The Sonic the Hedgehog 2AutoDemo is a Game Gear EPROM cartridge demonstrating the then-upcoming release of Sonic the Hedgehog 2, sent to several magazines worldwide for preview purposes. On July 14, 2014, Orengefox from Sonic Retro obtained a copy of the AutoDemo, and the ROM was released to the public in August.
As the name may suggest, the AutoDemo is not playable. It, like its well-known sibling, plays itself, starting with a simplified introduction sequence and title screen (much like the final game), before continuing with Sonic running through an early version of Green Hills Zone (complete with loop), gliding through a largely empty Sky High Zone, and briefly riding one of Under Ground Zone's mine carts. Following this, a static 'Coming Soon' screen appears, and the demo loops from the beginning.
You have successfully activated cheats on your Minecraft and can do things much easier and quicker now. Turn on the Cheats option in the Game settings section. Create your world.That's it. Where to Run the Cheats in Minecraft?Now that you enabled the cheat feature in Minecraft, you should know where to enter them. Beginners in the game may not be familiar with it. Cheat codes for java games.
With a special Zone/Act editor and a modified ROM, though, there are more levels than the demo shows!
Much is different from the retail release of Sonic 2, most notably the introduction and title screens and the Green Hills Zone tileset. Tails is also completely missing.
Many early screenshots of the game shown during development are thought to originate from this demo, the primary giveaway being that as gameplay is always the same, the ring and time counts at specific points never change. Furthermore, as the HUD resets at the start of each of the three sections, Sonic is seen using a hang glider mere seconds into play – in the final game, there are no opportunities to use one this early.
The AutoDemo has a build date of December 5, 1991, well before the final's September 5, 1992 build date.
Download Sonic the Hedgehog 2 (Game Gear, AutoDemo) File:GG_Sonic_2_Auto_Demo_Prototype_(1991-12-05)_Tmr_Sega_CB06_FFFF_v0.00_(JUE)_(!)_(Orengefox).7z (54.3 KB) (info) |
This Boss battle may seem hard, but it can actually be easy. Long before the battle, purchase all upgrades that allow you to do +3 Devastator attacks, upon max health. It is also recommended you get all upgrades possible through the 'Consume' option. The Boss is massive. Notice that under her health bar are other bars. These are the Boss' stabilizers, making her vulnerable only after you have severed them. At the beginning of the battle she will do a scream attack. Be careful. Scale up a building or whatever else you can. It is very easy to avoid. You will also have Hunters and Infected chasing you. Use the full body armor and claws/blade. Max out your health by running around and consuming. It is easy, and the only issues you might have are Hunters, but with the upgrades one hunter can nearly boost your health to max, allowing for maximum Devastator attacks. This is one of the first Devastator attacks you learn. Scale a building, boost over to her, fall, and initiate the attack. You will quickly see the Boss' stabilizers are being damaged. Note: Every round the stabilizers' health will increase, meaning that you have to follow the tactics in the same way, and it will just take slightly longer. Strike her with the Devastator. You should have a chance for more, unless she does multiple attacks (green orbs that track you, spitting concrete, and screaming). The armor reduces the amount of damage inflicted, allowing you enough time in-between attacks to initiate the Devastator again. Once the stabilizers are destroyed, she will fall, and you can attack normally. She will then retreat (leaving you plenty of red health orbs to consume) before shooting out of the ground again, with more stabilizer health and 'backup'. Ignore the backup. This tactic works nicely, but if you get low on health, run away from her view, and keep consuming. After she falls a total of three times, you will have defeated her.
Defeating the final BossQuickly switch to Armor and Blade after the cutscene ends. Having Infected Vision will help. Stay away from the Boss until he starts to jump. After he lands, attack him with an Air Blade Slash. He will become stunned after a few good hits. Grab him and repeatedly punch. If you are taken down to critical level, use a Devastator move to stun him.
Experience points for OrbsThe experience points awarded for each Orb picked up is based on how many Orbs have already been collected.
Hint Orbs
- 1: 5,000 each
- 10: 7,500 each (and 10,000 bonus)
- 15: 12,500 each (and 25,000 bonus)
- 35: 15,000 each (and 50,000 bonus)
Landmark Orbs
- 1: 2,600 each
- 10: 5,000 each (and 10,000 bonus)
- 25: 9,750 each (and 25,000 bonus)
- 100: 15,000 each (and 50,000 bonus)
- 125: 17, 250 each (and 60,000 bonus)
- 150: 20,000 each (and 70,000 bonus)
Prototype Cheat Codes Xbox
Central Park
East Harlem
Upper East Side
Upper West Side
West Harlem
Please report any issues on Discord.
Sonic 3 Prototype Cheats
This page details one or more prototype versions of Sonic the Hedgehog 2 (Sega Master System, Game Gear).
The Sonic the Hedgehog 2AutoDemo is a Game Gear EPROM cartridge demonstrating the then-upcoming release of Sonic the Hedgehog 2, sent to several magazines worldwide for preview purposes. On July 14, 2014, Orengefox from Sonic Retro obtained a copy of the AutoDemo, and the ROM was released to the public in August.
As the name may suggest, the AutoDemo is not playable. It, like its well-known sibling, plays itself, starting with a simplified introduction sequence and title screen (much like the final game), before continuing with Sonic running through an early version of Green Hills Zone (complete with loop), gliding through a largely empty Sky High Zone, and briefly riding one of Under Ground Zone's mine carts. Following this, a static 'Coming Soon' screen appears, and the demo loops from the beginning.
You have successfully activated cheats on your Minecraft and can do things much easier and quicker now. Turn on the Cheats option in the Game settings section. Create your world.That's it. Where to Run the Cheats in Minecraft?Now that you enabled the cheat feature in Minecraft, you should know where to enter them. Beginners in the game may not be familiar with it. Cheat codes for java games.
With a special Zone/Act editor and a modified ROM, though, there are more levels than the demo shows!
Much is different from the retail release of Sonic 2, most notably the introduction and title screens and the Green Hills Zone tileset. Tails is also completely missing.
Many early screenshots of the game shown during development are thought to originate from this demo, the primary giveaway being that as gameplay is always the same, the ring and time counts at specific points never change. Furthermore, as the HUD resets at the start of each of the three sections, Sonic is seen using a hang glider mere seconds into play – in the final game, there are no opportunities to use one this early.
The AutoDemo has a build date of December 5, 1991, well before the final's September 5, 1992 build date.
Download Sonic the Hedgehog 2 (Game Gear, AutoDemo) File:GG_Sonic_2_Auto_Demo_Prototype_(1991-12-05)_Tmr_Sega_CB06_FFFF_v0.00_(JUE)_(!)_(Orengefox).7z (54.3 KB) (info) |
- 2General Differences
- 3Zone-Specific Differences
- 7Maps
- 7.1Green Hills
- 7.2Sky High
- 7.3Under Ground
Disabling the AutoDemo
To disable the runtime of the AutoDemo, at offset 0x57E replace 0B 78 with 00 00. To play the AutoDemo, at offset 0x705 replace AF 32 3C with C3 09 19.
Battletech game money cheat. Video Game Cheats / BATTLETECH – Infinite Money Cheat. BATTLETECH – Infinite Money Cheat. Share; Infinite Money Cheat. You can edit the cost of a cheap item, say a Small laser, sell it, then edit the cost back down. Megaquarium Infinite Money Cheat; BATTLETECH – How to Add Custom Emblems or Crests; Prison Architect Cheats; Leave a Reply. Infinite Money Cheat. You can edit the cost of a cheap item, say a Small laser, sell it, then edit the cost back down.-Browse to the following folder. Discover cheats and cheat codes for Battletech (PC): No Heat Generation and Mega Selected Armor HP. It's also available a trainer for Battletech. A trainer is a program that adds cheats to the game. On the bottom of the page there's a list of cheats that you can unlock with this program. Big Money, Big Prizes. Saved up over 20 million C. In the same line you can get a ton of money. Just, in game, buy as much smalllasers as you can, save, exit game, come to x:GOG GamesBATTLETECHBattleTechDataStreamingAssetsdata and now in weapons you may change the smalllaser value for 1000000cb and once you go back to game you can sell them for about 1000000 each.
To select a level, at offset 0x550 replace 00 with the desired value below:
- 00 - Green Hills Zone Act 1
- 01 - Green Hills Zone Act 2
- 02 - Green Hills Zone Act 3
- 03 - Sky High Zone Act 1
- 04 - Sky High Zone Act 2
- 05 - Sky High Zone Act 3
- 06 - Unknown Zone Act 1?
- 07 - Unknown Zone Act 2?
- 08 - Unknown Zone Act 3?
- 09 - Under Ground Zone Act 1
- 0A - Under Ground Zone Act 2
- 0B - Under Ground Zone Act 3 (empty)
- 0C - Intro
- 0D and 0E - Title Screen
General Differences
- The SEGA screen is different, with no chant.
- The title screen only features Sonic, who has no animation (but rises from behind the ribbon). Similarly, the opening cutscene merely shows Sonic running.
- Badniks, bosses, end-of-Act panels, Chaos Emeralds, and monitors are all entirely absent.
- Only Green Hills, Sky High, and Under Ground have artwork at this point; all other Zones are either not present at this point, or don't have any associated tiles yet.
- The Zone order is noticeably different from the final: Green Hills and Sky High are the first two, followed by several Acts with no data (trying to load any of these results in a blank screen). Under Ground is played next. Aqua Lake, Gimmick Mountain, Scrambled Egg, and Crystal Egg are not present in this build, but would most likely have been the third, fifth, sixth, and seventh Zones respectively.
- Sonic has the idling animation from the Master System version of Sonic 1.
- A debug camera can be enabled: at offset 0x0064, replace 00 with 02. Press 1, after which you'll be able to move the camera with the D-Pad.
Audio
- A single music track plays throughout the demo. There's no track like it in the final game.
- The introductory cutscene and the title screen are completely silent.
- The 'rolling down a hill' sound is slightly different, with a cartoonish pitch shift in the end.
- The sound Sonic makes when falling does not exist in the prototype.
- The sound of jumping on a spring is the same as the 'rolling down a hill' sound.
Zone-Specific Differences
Green Hills Zone
- The art is completely different, being more similar to the credits sequence of the final version.
- Layouts for all three Acts are present, though they only vaguely resemble the final versions.
Sky High Zone
- The Zone seems to be an earlier version than the one featured in various magazines, and contains no trees or flowers at this point.
- The lightning flashes are different. Both the rain and the lightning flashes have priority, placing them in front of Sonic and the HUD.
- The raining Act has a deep pool of opaque water at the bottom that is not present in the final.
Under Ground Zone
- Contains many tiles that didn't make the cut, including gray bricks and curvy stone pathways.
- Most of the Zone appears to be made of layered minecart rails. It's likely that the tile definitions were changed to accommodate the minecart rails seen in the demo, and the existing Act layouts were not updated.
- Act 3 uses alternate and shorter 16x16 block data in which neither the background nor the minecart rails are defined. The way tile definitions are laid out matches perfectly with the layout of the two other Acts (minus the lack of a background). However, since Act 3 is empty, this difference can't be normally seen.
- A large stone building and what appear to be non-functional horizontal crushers can be seen at the top right of Act 1. Neither of these elements made it into the final version.
- The minecart wheel sits above the rail, rather than inside.
Unused Graphics
Artwork | Name | Description |
---|---|---|
Laughing Sonic | Sprites that depict Sonic laughing in a rather creepy manner, purpose unknown. | |
Happy Waiting Sonic | A sprite of Sonic's waiting animation from the Master System Sonic 1, altered to make him look happy. | |
Skidding | Likely early versions of the skidding sprites, which are actually closer to the Genesis version. | |
Death Sprite | Sonic can't die in the prototype, so this isn't used. It's the same as the early death sprite in the final, taken from the Master System Sonic 1. | |
Monitor | No monitors appear in any level, but graphics for them are loaded at the SEGA/title screen. | |
Switch | These sprites are located within the Under Ground Zone tileset, but aren't used in any Acts. | |
Spikes | Under Ground Zone only has downward-facing spikes at this point, rendering these unused. | |
Explosion | There's nothing to explode in the prototype, so the explosion tiles that are located within the number/icon sprites are never seen in action. | |
Block Fragment | Blocks can't be destroyed in the prototype, leaving this fragment unused. | |
Trees | The trees seen in the final Sky High Zone and in some pre-release screenshots are present in the ROM, but not actually used at this point. | |
Level Card Font | The 16x16 font from the unused Level Card screen. Only 8 of the 41 characters get used. |
Early Level Card
Setting ROM address 0x2BA to 03 will cause an early version of a Level Card to sometimes appear on resets. It crashes to a black screen after two seconds.
Download Sonic the Hedgehog 2 (Early Level Card) File:Sonic_2_Prototype_(Early_Level Card).zip (62.4 KB) (info) |
Build Date
Prototype Cheat Table
Present at 0x000C0:
Maps
Green Hills
Act 1
Prototype |
Final |
Act 2
Prototype |
Final |
Act 3
Prototype |
Final |
Prototype Cheats Ps3
Sky High
Act 1
Prototype |
Final |
Act 2
Act 3
Under Ground
Act 1
Prototype 2 Cheats Pc
Act 2
The Sonic the Hedgehog series | |
---|---|
Sega Genesis | Sonic the Hedgehog • Sonic the Hedgehog 2 (Prototypes) • Sonic the Hedgehog 3 (Prototype) • Sonic & Knuckles (Prototypes) • Sonic 3 & Knuckles • Sonic 3D Blast (Prototypes) • Sonic Spinball (Prototype) Dr. Robotnik's Mean Bean Machine (Prototype) • Sonic Classics |
Sega Master System | Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic Chaos (Prototypes) • Sonic Blast • Sonic Spinball Dr. Robotnik's Mean Bean Machine • Sonic's Edusoft |
Game Gear | Sonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototype) • Sonic Chaos (Prototypes) • Sonic Triple Trouble (Prototypes) Sonic Spinball (Prototype) • Sonic Drift 2 • Sonic Labyrinth • Sonic Blast (Prototypes) Dr. Robotnik's Mean Bean Machine • Tails' Skypatrol • Tails Adventures |
Arcade | SegaSonic Cosmo Fighter • SegaSonic the Hedgehog (Prototype) • Sonic Championship • SegaSonic Bros. |
Sega CD | Sonic the Hedgehog CD (Prototypes) |
32X | Knuckles' Chaotix (Prototypes) |
Sega Pico | Sonic the Hedgehog's Gameworld • Tails and the Music Maker (Prototypes) |
Windows | Sonic the Hedgehog CD (1996, 2011) • Sonic's Schoolhouse • Sonic & Knuckles Collection • Sonic 3D Blast • Sonic R Sonic Heroes • Sonic Riders • Sonic Adventure DX: Director's Cut (2004, Demo, 2011) • Sonic Adventure 2 Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog 4 - Episode II (Prototype) • Sonic Generations (Demos) • Sonic Lost World • Sonic Mania • Sonic Forces • Sonic & Sega All-Stars Racing • Sonic & All-Stars Racing Transformed • Team Sonic Racing |
Sega Saturn | Sonic X-treme • Sonic 3D Blast (Prototype) • Sonic Jam (Prototype) • Sonic R (Preview) |
Game.com | Sonic Jam |
Dreamcast | Sonic Adventure (Prototypes) • Sonic Adventure 2 (Prototypes) • Sonic Shuffle (Debug Version) |
Neo Geo Pocket Color | Sonic the Hedgehog Pocket Adventure (Prototypes) |
Game Boy Advance | Sonic Advance (Prototype) • Sonic Advance 2 • Sonic Advance 3 (Prototype) • Sonic Battle • Sonic the Hedgehog Genesis |
GameCube | Sonic Adventure 2: Battle (Demo) • Sonic Adventure DX: Director's Cut (Prototypes) • Sonic Heroes (Prototypes) Shadow the Hedgehog • Sonic Mega Collection (Prototype) • Sonic Gems Collection • Sonic Riders |
PlayStation 2 | Sonic Heroes • Shadow the Hedgehog • Sonic Riders • Sonic Riders: Zero Gravity • Sonic Unleashed • Sonic Gems Collection |
Xbox | Sonic Heroes • Shadow the Hedgehog • Sonic Riders |
Nintendo DS | Sonic Rush (Demo) • Mario & Sonic at the Olympic Games (Beijing 2008) • Sonic Chronicles: The Dark Brotherhood Sonic & SEGA All-Stars Racing • Sonic Classic Collection |
PlayStation Portable | Sonic Rivals |
Xbox 360 | Sonic the Hedgehog (Demo) • Sonic Unleashed (Preview) • Sonic & Sega All-Stars Racing • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Generations (Demos) • Sonic Adventure 2 • Sonic & All-Stars Racing Transformed |
Wii | Sonic Unleashed • Sonic Colors • Beijing 2008 • London 2012 • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic & Sega All-Stars Racing • Sonic and the Black Knight • Sonic Riders: Zero Gravity |
PlayStation 3 | Sonic the Hedgehog • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Adventure 2 • Sonic Generations (Demos) • Sonic & All-Stars Racing Transformed |
Nintendo 3DS | Sonic Generations • Sonic & All-Stars Racing Transformed |
Wii U | Sonic Lost World • Sonic Boom: Rise of Lyric • Sonic & All-Stars Racing Transformed |
Nintendo Switch, PlayStation 4, Xbox One | Sonic Mania |
J2ME | Sonic the Hedgehog Mobile • Sonic Jump |
LeapFrog Systems | Sonic X • Sonic the Hedgehog |
N-Gage | Sonic N |
iOS, Android | Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic the Hedgehog CD Sonic Jump • Sonic Dash • Sonic Runners |
Plug & Play | Super Sonic Gold |